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論文

Fast in-situ mesh generation using Orb-SLAM2 and OpenMVS

Wright, T.*; 羽成 敏秀; 川端 邦明; Lennox, B.*

Proceedings of 17th International Conference on Ubiquitous Robots (UR 2020) (Internet), p.315 - 321, 2020/00

In exploratory robotics for nuclear decommissioning, environmental understanding is key. Sites such as Fukushima Daiichi Power Station and Sellafield often use manually controlled or semi-autonomous vehicles for exploration and monitoring of assets. In many cases, robots have limited sensing capabilities such as a single camera to provide video to the operators. These limitations can cause issues, where a lack of data about the environment and limited understanding of depth within the image can lead to a mis-understanding of asset state or potential damage being caused to the robot or environment. This work aims to aid operators by using the limited sensors provided i.e. a single monocular camera, to allow estimates of the robot's surrounding environments to be generated in situ without having to off load large amounts of data for processing. This information can then be displayed as a mesh and manipulated in 3D to improve the operator awareness. Due to the target environment for operation being radioactive, speed is prioritised over accuracy, due to the damaging effects radiation can cause to electronics. In well lit environments images can be overlaid onto the meshes to improve the operators understanding and add detail to the mesh. From the results it has been found that 3D meshes of an environment/object can be generated in an acceptable time frame, less than 5 minutes. This differs from many current methods which require offline processing due to heavy computational requirement of Photogrammetry, or are far less informative giving data as raw point clouds, which can be hard to interpret. The proposed technique allows for lower resolution meshes good enough for avoiding collisions within an environment to be generated during a mission due to it's speed of generation, however there are still several issues which need to be solved before such a technique is ready for deployment.

論文

A 3D radiation image display on a simple virtual reality system created using a game development platform

佐藤 優樹; 寺阪 祐太; 小澤 慎吾*; 谷藤 祐太; 鳥居 建男

Journal of Instrumentation (Internet), 13(8), p.T08011_1 - T08011_10, 2018/08

 被引用回数:6 パーセンタイル:31.02(Instruments & Instrumentation)

The Fukushima Daiichi Nuclear Power Station (FDNPS), operated by Tokyo Electric Power Company Holdings, Inc., suffered a meltdown after a large tsunami caused by the Great East Japan Earthquake on March 11, 2011. The measurement of radiation distribution inside FDNPS buildings is indispensable for executing appropriate decommissioning tasks in the reactor's buildings. In addition, it is extremely important to accurately predict the location of radioactive contamination beforehand because the working time is limited owing to radiation exposure to workers. In this paper, a simple virtual reality (VR) system that can detect radioactive substances in virtual space has been developed to simulate real working environments. A three-dimensional (3D) photo-based model of the real working environment, including an image of the radioactive substance, was imported into the virtual space of the VR system. The developed VR system can be accessed using a smartphone and a cardboard goggle. The VR system is expected to be useful for preliminary training of workers and for recognizing radioactive hotspots during decommissioning of the work environment.

論文

A Three-dimensional radiation image display on a real space image created via photogrammetry

佐藤 優樹; 小澤 慎吾*; 谷藤 祐太; 鳥居 建男

Journal of Instrumentation (Internet), 13(3), p.P03001_1 - P03001_8, 2018/03

 被引用回数:7 パーセンタイル:35.49(Instruments & Instrumentation)

The Fukushima Daiichi Nuclear Power Station (FDNPS), operated by Tokyo Electric Power Company Holdings, Inc., went into meltdown after the large tsunami caused by the Great East Japan Earthquake of March 11, 2011. Radiation distribution measurements inside FDNPS buildings are indispensable to execute decommissioning tasks in the reactor buildings. We have developed a method of three-dimensional (3-D) image reconstruction for radioactive substances using a compact Compton camera. We also succeeded in visually recognize the position of the radioactive substances on the real space by integration of the 3D radiation image and the 3D photo-model created by photogrammetry.

口頭

Visualization of radioactive substances on a 3D building model of the Fukushima Daiichi Nuclear Power Station

佐藤 優樹; 寺阪 祐太; 宇津木 弥*; 菊地 弘幸*; 高平 史郎*; 鳥居 建男

no journal, , 

The Fukushima-Daiichi Nuclear Power Station (FDNPS), operated by Tokyo Electric Power Company Holdings, Inc., went into meltdown after the occurrence of a large tsunami caused by the Great East Japan Earthquake on March 11, 2011. The radiation distribution measurements inside the site of the FDNPS are indispensable to execute decommissioning tasks. We have developed a three-dimensional (3D) radiation imaging technique for grasping the location of the high-dose rate region (hotspot) using a compact Compton camera and a photogrammetry technique to create 3D optical images. We succeeded in detecting the hotspot in a waste storage space inside the FDNPS using the Compton camera. We also created the 3D structural model of the waste storage space in the virtual space by using the photogrammetry and superimposed the image of the hotspot on the 3D structural model. Furthermore, we are developing a system that imports the 3D structural model including the image of the hotspot into the virtual reality and allows workers to experience the actual working environment. We believe that these visualization techniques help workers to easily recognize the hotspot at the actual working environment and to decrease their own exposure. These visualization techniques are also effective for planning decontamination and eventually accelerating the decommissioning of the FDNPS.

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